


Doom defined the foundation, Doom II pushed forward its edgy, violent style as the norm. Rather, an FPS can be heavily focused on the shooting itself, with the level design facilitating special encounters. It is an amazing game that really defined what Doom was, but also pushed forward the idea that an FPS could be more than just exploring mazes with occasional gun combat. The maze-focused design of the previous game was downplayed a bit for a greater focus on huge, ridiculous mountains of monsters trying to murder you and requiring even more face shooting then ever. ( Wolfenstein 3D followed a similar model with Spear of Destiny, though the first entries eventually made their ways to stores too.) While it is mostly a standalone expansion more than anything else, Doom II established the violent, gory chaos that would define the franchise in the wider public consciousness and among some of its future developers.
#Doom ii hell on earth final software#
id Software had a now-curious distribution model where the first game was not distributed at retail, and needed to be mailed away for, while the sequel ended up in stores. Note: Screenshots, unless stated otherwise, come from the re-release by Nerve Software for PC, which does tweak the graphical fidelity of the original game, but otherwise remains faithful to the original style.ĭoom II, also know as Doom II: Hell on Earth, is the first retail release of Doom.
